There is word that Bodypaint’s marketing materials weren’t ready for release when R14 was announced, so maybe we’ll see some love there. Neither have had an update in several versions, and both are quickly becoming dated. As much as we didn’t expect to be doing GPU-enabled highpoly Mudbox-style sculpting in Cinema, there’s a bunch of things left unaddressed that we expected to see updated. – Audio Waveforms superimposed over the Curve Editor for accelerating lip-sync animations.– a new Camera Motion system that seems to crib a lot off of the stuff in CS_Tools.– A renewed focus on pipeline issues, including new After Effects & Nuke export options, Point Position Passes, multi-layer EXRs, and Alembic export.– Real-time soft shadows in the viewport.– Tons of Snapping, Guide, & Construction Plane improvements.– A Quicksilver like Commander panel (best feature of this is superquick Tag assignments).– Raycast RMB selections so you don’t have to switch between selection and PRS tools all the time.– New Dynamics options including Aerodynamics, Softbody Plastics, and Connectors that can break with force, torque, or Xpresso triggers.– Rewritten Xpresso interface w antialiasing, rounded corners, and diagnostic Performance View.What else did we get in this version that I’m excited about? It’s not Zbrush, but then again nothing is. Even though it’s a 1.0 release, it looks Maxon’s living up to it’s reputation of simple-to-learn, rock solid stable, fun to use features.
So Maxon announced the new Cinema 4D yesterday, and they surprised most of us by essentially adding a brand new module this year, giving us Mudbox-like sculpting tools right in our familiar 3D package.
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Cinema 4D R14: How To Smooth Over It’s Shortcomings